Object Hierarchy





typedef struct _GOColorGroup GOColorGroup;



go_color_group_add_color ()

void                go_color_group_add_color            (GOColorGroup *cg,
                                                         GOColor c);

Potentially slide the history to add the new colour. If it was already in the history reorder.

cg :


c :

the color

go_color_group_fetch ()

GOColorGroup *      go_color_group_fetch                (char const *name,
                                                         gpointer context);

if name is NULL or a name not currently in use by another group then a new group is created and returned. If name was NULL then the new group is given a unique name prefixed by "__cg_autogen_name__" (thereby insuring namespace separation). If name was already used by a group then the reference count is incremented and a pointer to the group is returned.

name :

target name

context :

identifying context

Returns :

A GOColorGroup. [transfer full]

go_color_group_find ()

GOColorGroup *      go_color_group_find                 (char const *name,
                                                         gpointer context);

No reference is added if it is found.

name :

target name

context :

an arbitrary id to identify what context to search in

Returns :

Look up the name/context specific color-group. NULL if it is not found. [transfer none]

Signal Details

The "history-changed" signal

void                user_function                      (GOColorGroup *gocolorgroup,
                                                        gpointer      user_data)         : Run Last

gocolorgroup :

the object which received the signal.

user_data :

user data set when the signal handler was connected.